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Tuesday, April 24, 2007

Virtual Reality

Virtual reality (VR) is a technology which allows a user to work together with a computer-simulated environment, be it a real or imagined one. Most current virtual reality environments are mostly visual experiences, displayed either on a computer screen or through special stereoscopic displays, but some simulations include additional sensory information, such as sound through speakers or headphones. Some superior, haptic systems now include tactile information, generally known as force feedback, in medical and gaming applications. Users can act together with a virtual environment or a virtual artifact (VA) either through the use of standard input devices such as a keyboard and mouse, or through multimodal devices such as a wired glove, the Polhemus boom arm, and omnidirectional treadmill. The simulated environment can be similar to the real world, for example, simulations for pilot or combat training, or it can differ significantly from reality, as in VR games. In practice, it is currently very difficult to create a high-fidelity virtual reality experience, due mostly to technical limitations on processing power, image resolution and communication bandwidth. However, those limitations are expected to eventually be overcome as processor, imaging and data communication technologies become more powerful and cost-effective over time.
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